Enchantments transform good gear into exceptional gear. A diamond pickaxe with Fortune III and Efficiency V mines diamonds several times faster than an unenchanted netherite pickaxe. Knowing which enchantments to prioritize — and which to avoid — makes a massive difference in every stage of the game.
How Enchanting Works (Quick Recap)
You need an Enchanting Table surrounded by bookshelves (up to 15 for max-level enchantments). Higher-level enchantments require more levels and bookshelves. Use an Anvil to combine enchanted books from fishing, trading, or looting with your tools.
The most efficient path for top-tier enchantments: fish with Luck of the Sea III or trade with Librarian villagers to get specific books, then apply them via anvil.
Pickaxe Enchantments
The pickaxe is your most important tool — enchant it first.
Priority 1: Efficiency V
Dramatically increases mining speed. The difference between Efficiency I and V is enormous — you'll mine stone nearly instantly at V. Always aim for the maximum level.
Priority 2: Fortune III
Each ore you mine has a chance to drop multiple items. At Fortune III:
- Diamonds: average 2.2 per ore (up from 1)
- Coal: up to 4 per ore
- Gravel: 100% flint chance
- Nether quartz: up to 4 per ore
Never use Fortune on iron or gold ore — these drop raw ore, not items, so Fortune doesn't help. Use Silk Touch for those.
Priority 3: Unbreaking III
Triples effective durability. Essential on any tool you use frequently.
Priority 4: Mending
Repairs the pickaxe using experience orbs you collect. With Mending, a properly maintained pickaxe lasts indefinitely. Get this from a Librarian villager — it's one of the most valuable books in the game.
Situational: Silk Touch
Use this on a second pickaxe dedicated to collecting blocks in their original form: glass, bookshelves, ores (to smelt for XP later), grass, ice, coral, etc.
Best setup: Two pickaxes — one with Fortune III / Efficiency V / Unbreaking III / Mending for ores, one with Silk Touch / Efficiency V / Unbreaking III / Mending for everything else.
Sword Enchantments
Priority 1: Sharpness V
+3 damage at level V. Works on all mobs. Always take Sharpness over Smite or Bane of Arthropods unless you're building a specialized farm.
Smite V deals bonus damage only to undead (zombies, skeletons, wither skeletons, phantoms). Better than Sharpness for skeleton farms.
Priority 2: Looting III
Enemies drop more items — and rare drops become much more common. Creepers drop more music discs. Wither skeletons drop skulls more often. Endermen drop more pearls. This is the farming enchantment.
Priority 3: Unbreaking III + Mending
Same reasoning as the pickaxe — keep your best sword running forever.
Priority 4: Fire Aspect II
Sets mobs on fire. Animals killed while burning drop cooked meat. Great for passive food generation.
Priority 5: Sweeping Edge III (Java only)
Increases sweep attack damage. Useful in mob farms where you're hitting groups.
Situational: Knockback II
Good for keeping creepers at a safe distance. Less useful if you have other protection strategies.
Bow Enchantments
Priority 1: Power V
+25% damage per level. At Power V, you one-shot most mobs. The single most important bow enchantment.
Priority 2: Infinity
One arrow in your inventory lasts forever. Eliminates the need to constantly restock arrows. Note: doesn't work with spectral or tipped arrows.
Priority 3: Flame I
Arrows set targets on fire. Animals drop cooked meat. Excellent against the Nether's blaze enemies.
Priority 4: Unbreaking III
Bows don't break often, but Unbreaking III is always worth adding.
Infinity and Mending are mutually exclusive — you cannot have both. Most players choose Infinity for the convenience of infinite arrows.
Armor Enchantments
Helmet
- Protection IV — reduces all damage by 16% per piece (cap of 4 pieces)
- Aqua Affinity I — mines at full speed underwater. Extremely useful.
- Respiration III — extends breath underwater significantly
- Unbreaking III + Mending
Chestplate
- Protection IV — highest priority
- Unbreaking III + Mending
Leggings
- Protection IV
- Swift Sneak III — sneak at near-walking speed. Excellent in the Deep Dark / Ancient Cities
- Unbreaking III + Mending
Boots
- Protection IV
- Feather Falling IV — reduces fall damage by 48%. Near-essential for exploring mountains and the End
- Depth Strider III — walk faster underwater
- Frost Walker II — turns water to ice beneath you (mutually exclusive with Depth Strider)
- Soul Speed III — walk fast on soul sand/soil in the Nether
- Unbreaking III + Mending
General Armor
- Thorns III — reflects damage to attackers. Degrades armor faster, but with Mending it's manageable
- Blast Protection IV — situational; use on one piece when farming creepers or visiting end cities
Axe Enchantments
Axes deal more damage than swords pre-Sharpness, especially against shields.
- Sharpness V — best combat damage
- Efficiency V — for chopping trees at speed
- Silk Touch or Fortune — situational
- Unbreaking III + Mending
Shovel Enchantments
- Efficiency V — moves dirt, gravel, and sand at incredible speed
- Silk Touch — picks up grass blocks, snow layers, etc.
- Unbreaking III + Mending
Trident Enchantments
Tridents are found by killing drowned mobs — rare but powerful.
- Loyalty III — trident returns after being thrown (like Thor's hammer). Makes tridents practical for combat
- Channeling I — calls a lightning bolt on hit during thunderstorms. Rare but dramatic
- Riptide III — launches you through the air when thrown in rain or water. For mobility, not combat (incompatible with Loyalty/Channeling)
- Impaling V — bonus damage to aquatic mobs only
- Unbreaking III + Mending
Crossbow Enchantments
- Quick Charge III — dramatically reduces reload time
- Multishot I — fires 3 arrows in a spread (costs 1 arrow). Great for groups
- Piercing IV — arrows pass through multiple mobs. Better for single targets in a line
- Unbreaking III + Mending
Multishot and Piercing are mutually exclusive.
Getting Enchantments Efficiently
The best method for specific enchantments is Librarian villagers:
- Place a lectern near an unemployed villager — it becomes a Librarian
- Trade with it to see its book selection
- If you don't see what you want, break and replace the lectern to reset its trades
- Repeat until you find the book you need (Mending, Fortune III, etc.)
- Buy as many as you need and apply via anvil
This lets you build a perfect tool set without relying on random enchanting table rolls.
Final Priority Order
If you could only enchant things in order, do it like this:
- Pickaxe (Fortune III / Efficiency V / Unbreaking III / Mending)
- All armor pieces (Protection IV / Unbreaking III / Mending)
- Boots (add Feather Falling IV)
- Sword (Sharpness V / Looting III / Unbreaking III / Mending)
- Bow (Power V / Infinity / Flame I / Unbreaking III)
- Silk Touch pickaxe (second pickaxe)
- Everything else
Get Mending on everything you rely on — it transforms the game from gear management into genuine progression.

